For another campaign I'm running I game up with a system to use for favors. Is this something you guys would like to include in out campaign?
Since we are including this so late in the game and these characters have been around for awhile I'm willing to give you a sum of 50,000 credits, which is enough for one CL 15 favor and one CL 10 (You are of course welcome to spend the credits as you please on favors).
Let me know how you feel about this.
FavorsPurchasing your favor at the beginning provided you with an ally as per the rules in Scum and Villiany (p75) with some modifications.
They provide their assistance free of charge, as long as the heroes maintain good relations.
All purchased allies start with an attitude of friendly. Friendly allies will happily offer advice, information, or-when asked- assistance, as long as no substantial risk or cost is involved.
Allies with a helpful attitude is quick to contact the hero when opportunities arise (even if the helpful ally stands to gain little); furthermore, they will accept significant (but not foolhardy) risks and costs to assist the hero.
If an ally has an attitude lower than friendly toward the hero, they will be less likely to assist the hero in his endeavors.
A hero can attempt to improve his ally's attitude with him by reciprocating favors or by any other creative means.
AssistanceA hero can gain assistance from their ally at no additional cost provided it is within the ally's means. The ally can also provide money (as a loan) or equipment. In either case the ally can offer a total value of (CL x 1,000) credits in either cash, commodities or equipment. The items can be from any availablity but are subject to whether the ally would have access to the items. For example, a Jedi Historian may have a collection of lightsaber crystals or even holocrons but wouldn't have access to an assortment of illegal blaster rifles. To gain equipment and commodities, the hero must have the money to front the cost of the item. For example, the CL 3 arms dealer has access to a Micro Grenade Launcher which costs 2,500 credits. The hero must be able to pay the cost of the weapon (2,500 credits) and, if applicable, the licence.
When a hero gains assistance from their ally, they will make a Persuasion check making a "change attitude" check to insure their relations with their ally. The ally's attitude after the check will determine the ally's willingness to assist the hero in the future.
Leveling an allyAs a hero grows and develops, so may their ally. An ally may never be more than two CLs above the hero. Through your adventures you can send money to your ally which would also allow them to develop in their areas of expertise. By supporting them monetarily you can maintain your good relations and increase their usefulness.
Level|
Cost (credits per level)1-5 | 1,500
6-10 | 2,000
11-15 | 3,000
15-20 | 5,000