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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Mon Jul 14, 2008 11:12 am 
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"Sure, anyone else up for a little site seeing? You don\'t remeber where the ship is that you came here is at also do you? I also noticed you don\'t seem comfortable in those clothes perhaps we can get you something else." Kyle gets up and heads toward the door.


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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Mon Jul 14, 2008 12:15 pm 
"oh yes please, \'he\' gave these cloths for me to wear so id fit in better, why do they have to be so tight.. the ship. I remember it was red and had.. scarring along its underside from the crash. but .. it was on (insert dock number) but the bounty hunters took it when they left"


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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Mon Jul 14, 2008 1:33 pm 
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Testing his Jedi limits of self control he takes a women clothes shopping.


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 Post subject: Session 14 cont
PostPosted: Sun Jul 27, 2008 12:56 pm 
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The Glorious Chariot is a Luxury 3000 space yacht designed by the SoroSuub corporation. This particular vessel was customized for Darga the Hutt. The interior of the ship was once very nice, but like the inside of Darga’s palace, it has been used as a den of iniquity for far too long. Much of the interior is in severe disrepair, and some parts of the ship can only be classified as “disgusting.” However, Darga knew better than to trust his enemies to fail to recognize his ship, and thus he had aftermarket modifications made to the yacht to add extra defensive weapons that are normally manned by his crew.
When you board the ship, a few of Darga’s crewmembers are in the cabin area, hoping to be left alone. One look at you, however, and they rush out in fear.
[size=150:1evsse7w]
Clan Mionne Z-95 Headhunter CL 7[/size]
[hide:1evsse7w]Gargantuan starfighter
————————————————————————————
Defense Ref 14 (flat-footed 12), Fort 26; +7 armor
hp 120; DR 10; SR 15; Threshold 46
————————————————————————————
Speed fly 16 squares (max. velocity 1,150 km/h), fly 4 squares (starship
scale)
Ranged triple blasters (see below)
Fighting Space 4×4 or 1 square (starship scale); Cover total (crew)
Base Atk +(BAB); Grp +31 (( add BAB ))
Atk Options autofire (triple blasters)
————————————————————————————
Abilities Str 42, Dex 14, Con —, Int 12
Skills (unique)
————————————————————————————
Crew 1 (normal); Passengers none
Cargo 85 kg; Consumables 1 day; Carried Craft none
Hyperdrive ×1
Availability Restricted; Cost 80,000 (45,000 used)

Triple blasters (pilot)
Atk +1 (–4 autofire), Dmg 3d10×2 (( add BAB to attack and 1/2 to damage ))[/hide:1evsse7w]
[size=150:1evsse7w]Glorious Chariot CL 5[/size]
[hide:1evsse7w]Colossal space transport
————————————————————————————
Defense Ref 14 (flat-footed 12), Fort 26; +12 armor
hp 120; DR 15; SR 15; Threshold 76
————————————————————————————
Speed fly 16 squares (max. velocity 1,000 km/h), fly 4 squares (starship
scale)
Ranged laser cannon (see below) and
double medium laser cannon (see below)
Fighting Space 12×12 or 1 square (starship scale); Cover total (crew)
Base Atk +(bab); Grp +36 (( add BAB ))
————————————————————————————
Abilities Str 42, Dex 14, Con —, Int 14
Skills unique
————————————————————————————
Crew 1 (normal); Passengers 10
Cargo 100 tons; Consumables 1 month; Carried Craft none
Hyperdrive ×2; (backup ×14)
Availability Unique; Cost not available for sale (estimated value 160,000
credits)

Medium laser cannon (pilot)
Atk +2, Dmg 2d10×2 (( add BAB to attack and 1/2 to damage ))

Double medium laser cannon (gunner)
Atk +2 (–3 autofire), Dmg 5d10×2 (( add BAB to attack and 1/2 to damage ))[/hide:1evsse7w]

Nodes to help in combat can be found on the website Gallery > Files > Character Sheets. There are directions on the Announcement thread to get the node into your game tree.

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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Thu Jul 31, 2008 11:34 am 
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Kyle begins a pre-flight check, "This will take about 5 minutes. We should move those boxes to make a better defensive position just in case."


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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Tue Sep 02, 2008 3:24 pm 
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Talon sighs as he sees the the curiser stop. It had been almost to its target the slave ship that they where trying to save. "Ok now all we have to do is take out the remaining fighters and we are clear. Any idea where we can take these guys? I mean we can\'t leave them here."

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Vor'en Male Human L 10
Speed 6, . Perception 5,  FP 6  Threshold 27,  Fort 27  Ref 26  Will 26
Carbine +13 3d8+8  shots 33/50, LR +13 3d8+8 50/50
Initative +13 Knowlegde Tactics +12 Mechcanics +12 Preception +5
Pilot +13 Treat injury +10 Use computer +12


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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Fri Sep 12, 2008 11:02 am 
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"We could ask Prince Organa to take care of that. I believe we should report in with what we now know and maybe these ex-slave have some knowledge that can be useful."


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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Wed Oct 08, 2008 1:32 pm 
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With the TIE Fighters and the tibanna gas hauler destroyed, the Shackles of Nizon (the ship which was transporting the slaves be used by the Empire as partial payment for the gas.) with its safety assured, sends a simple text message: "We have gained control. Thank you." With that the engines of the ship flare to life, and seconds later, it makes a jump to hyperspace, with no other fanfare.

However, all is not safe in the Bespin system. The Assiduous (the Imperial I-class Star Destroyer which deployed the TIE fighters) is fast approaching. You can see the distant dagger shape of the Star Destroyer rapidly approaching. From the planet, the Banshee makes an appearance.
Through the ship\'s comms you hear Captain Okeefe speaking.
Okeefe: "I recommend we not stay longer than needed."

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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Thu Oct 09, 2008 7:48 am 
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"Capt Okeefe I whole heartly agree, lead us out of here."


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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Fri Oct 10, 2008 6:38 pm 
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Ardon breathes out a loud sigh of relief as the combat ends. The Headhunter he pilots is obviously heavily damaged, and another well-placed shot would likely destroy the craft. "Agree with you, too, captain," the Twi\'lek replies as he turns his one winged craft towards safety.

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If I were to fall, the battle must still go on. No one being can be more important than the cause.
Admiral Gar Stazi, Leader of the Galactic Alliance.


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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Sun Oct 12, 2008 8:07 pm 
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Okeefe transmits a set of hyperspace data to your fighters. The Star Destroyer is almost within range as the Banshee\'s engines warm up for the jump into hyperspace.
As your own ship\'s are about to follow suite you see that you are receiving a signal from the Assiduous.

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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Sun Oct 12, 2008 8:18 pm 
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Ardon accepts the transmission from the Imperial Star Destroyer, waiting to hear what they had to say before escaping into the relative safety of hyperspace.

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If I were to fall, the battle must still go on. No one being can be more important than the cause.
Admiral Gar Stazi, Leader of the Galactic Alliance.


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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Sun Oct 12, 2008 8:39 pm 
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The speakers in the fighter crackle to life as Ardon (and anyone else) accepts the transmission. On a screen the image resolves to show the bridge of the Star Destroyer Assiduous. Standing before the view screen is a darkly handsome man wearing long, flowing robes. The hilt of a lightsaber hangs from his belt.
"My sensor operators tell me that your ships will be far enough from Bespin to jump to hyperspace before I can reach you. I congratulate you on your victory here, but know this: the Inquisitorius never rests. My name is Valin Draco, and I will find you and you will pay for meddling here. You may have bested that slimy Hutt, but I can assure you that the affections of an Inquisitor are not so gentle."

With that the transmission is cut off as all your ships jump into hyperspace.
The coordinates take you with range of the Nebulon-B cruiser Resurgence. There you are given clearance to dock/land the ships. Once you are settled on the ship it jumps into hyperspace and everyone is requested to come to the meeting room to be debriefed by Captain Verena.

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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Mon Oct 13, 2008 7:30 pm 
Brand is solemn as he enters the debriefing room, his mind and spirit troubled by some of the past events at Bespin; in particular the message he and the others received from the Inquisitor. He says very little to anyone, choosing to listen more than participate, as usual. There will be much meditation later for him to do.


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 Post subject: Re: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness
PostPosted: Mon Oct 13, 2008 7:50 pm 
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Waiting in the debriefing room is Captain Verena, who greets you as each of you enter.
When all of you are settled he steeples his fingers in front of him and rests his hand on the table top.
He gives Azaria a furtive glance and asks. "How much have you let on about your mission to this young lady? "

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