It is currently Sun Sep 05, 2010 12:43 am

All times are UTC - 5 hours [ DST ]


Support the site:

Click here to see the special offer for donating.



Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Campaign Synopsis
PostPosted: Wed Oct 08, 2008 1:58 pm 
Offline
Administrator
Administrator
User avatar

Joined: Wed Feb 18, 2009 12:24 am
Posts: 1302
Location: Columbus Ohio
Blog: View Blog (8)
I will start putting up short adventure summaries here.
These summaries will not have little details that occurred during the sessions but will contain what I feel is important information in regards of the storyline.

The transcripts are still available to be read if you would like to know of the specifics of what occurred during each adventure.

_________________
Characters

Current Campaigns

More characters, campaigns and other things


Last edited by Alicia on Wed Jan 14, 2009 5:38 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Adventures 1 - 3
PostPosted: Wed Oct 08, 2008 1:59 pm 
Offline
Administrator
Administrator
User avatar

Joined: Wed Feb 18, 2009 12:24 am
Posts: 1302
Location: Columbus Ohio
Blog: View Blog (8)
After a chance encounter on a space station with a desperate agent of Senator Bail Organa of Alderaan, the heroes negotiate with a local crime lord and obtain valuable cargo intended for the Senator. Once they liver the cargo, the heroes learn that it is actually a man frozen in carbonite who carries secret information for he Senator. Based on this information, the heroes are hired (as friends of Bail Organa, enemies of the Empire, or freelance entrepreneurs) to fly to the planet Felucia and discover the fate of a turncoat Imperial Admiral. If the Admiral still lives, they are to bring him back to Alderaan.
The heroes arrive to find Felucia under tight Imperial control. After a brief skirmish with some Imperial starships in orbit, their ship makes a hard landing on Felucia to avoid detection. The ship is damaged, though Captain Okeefe believes it can be repaired. Once they are prepared, the heroes venture out into Felucia’s jungles in search of signs of civilization. After fighting their way through the local flora and fauna, they discover a hidden village of Felucians that have fled deep into the jungles to escape Imperial oppression.It is also discovered that the Felucians are suffering from a disease caused by the Imperial facility, which is slowly killing them in an agonozingly way.
The heroes negotiate for a guide to take them to a nearby Imperial facility known to the locals as the “Vanishing Place.” In truth, this is a prison for Imperial dissidents and traitors where Admiral Varth is being held. The heroes prepare to set off for the prison when a cry goes up in the village—a scout trooper has just spotted the village and is headed back to alert the Empire! This leads into a chase scene in which the heroes ride kybucks in pursuit of the scout trooper. Once the trooper has been stopped, the heroes convince the Felucians to lead them to the Imperial base immediately so that they can rescue the Admiral and stop
bringing danger to the hidden village.
The heroes and their guide set off for the Imperial prison facility. It is heavily guarded from the outside, but the Felucian guide knows a secret way in. Once inside the base, the heroes find it more lightly guarded (and more along the lines of what they can handle). During the search for Admiral Varth, the heroes come across a communication from Imperial Naval Command indicating that Inquisitor Draco is en route to Felucia to take custody of the Admiral. The heroes fight their way through the facility and eventually find Admiral Varth in the detention block. They free him and head back to the secret entrance where their Felucian guide supposedly awaits their return.
Unfortunately, the heroes find trouble instead. Their guide lies dead, and Imperials are gathering outside the facility. About this time, Captain Okeefe sends the heroes a message: She has completed repairs to her ship and can pick them up when they are ready. On their way to the roof, the heroes must deal with the cruel Captain Vischera and his genetically modified bodyguards. Once they reach the roof, they board Okeefe’s ship and blast off from Felucia. The adventure concludes as the heroes bring Admiral Varth to the rendezvous point designated by Senator Organa. There, the heroes are introduced to the Nebulon-B frigate Resurgence, which has been commissioned by Organa to serve as a mobile hiding place for the Admiral. Aboard the Resurgence, Admiral Varth is debriefed and provides the heroes and Senator Organa with information related to a top-secret Imperial project.

At a briefing aboard the Resurgence, Admiral Varth explains that part of his responsibility in a secret Imperial scheme known as the Sarlacc Project was to arrange the covert exchange of resources through a Hutt crime lord on the planet Cato Neimoidia. Captain Verana orders the heroes to travel aboard Captain Okeefe’s transport to Cato Neimoidia, make contact with Darga, the Hutt gangster, and discover what he’s trading with the Empire.
First, the heroes must find one of Darga’s underlings—a Devaronian named Warrick Raden—at a ruined warehouse. Though Raden does not wish to help them, the heroes must convince him to lead them to a hidden location in the city of Zarra. The building is in fact Darga the Hutt’s palace, which the crime lord took over after its previous Neimoidian inhabitant (a high-ranking member of the Trade Federation) vanished, leaving it abandoned. The heroes enter the palace and are granted an audience with the Hutt. Darga has ordered them brought to him so that he can size them up, and he offers to let the heroes stay in his court for a few days, giving them a chance to impress him and gain his trust.
The heroes stay in the palace’s guest quarters. During the final night of their stay, any Force-sensitive characters begin to hear whispers, as though someone were trying to communicate with them telepathically, and they feel a tugging in the Force toward one of the other rooms. Following the whispers, they discover a secret set of chambers below the guest quarters. Inside is a comatose woman, older and gray with weathered features, who is hooked up to machinery that is keeping her unconscious. Once the heroes revive her, they discover that she is a former Jedi Master named Denia who has been kept comatose ever since she fell in battle during the Clone Wars. Unfortunately, the heroes’ meddling hasn’t gone unnoticed, and Darga calls the palace guards, leaving the entire building in an uproar.
As the heroes fight their way back to the upper levels of Darga’s palace, they quickly discover that the Hutt is living up to his species’ reputation for cowardice. Terrified at the prospect of having a Jedi loose in his palace, Darga flees to his space yacht and takes off for the planet Bespin. Though the Hutt leaves town in a hurry, his minions remain behind to try to finish off the intruders.
The heroes deal with Darga\'s minions quickly with the last to be Demos, the Hutt\'s Force Sensitive majordomo.Overhearing the Neimodian speaking to a member of the Inquisitorius who is on his way on the Assidious. Demos is quickly dispatched and the heroes learn that Darga has fled to the planet Bespin, where Darga gets his Tibanna gas.

By the time the heroes arrive on Bespin, Darga is firmly secluded on Cloud City, and his luxury yacht is hidden. When the heroes begin their search for him, most of the usual avenues turn up nothing—the Hutt has paid his associates handsomely to keep him hidden, and none would jeopardize their health and wealth to reveal his location to anyone.
The heroes’ only lead comes when they learn that Cloud City will be holding a major sabacc tournament in a matter of days, and that it is rumored that an Imperial officer will be arriving to participate. Rumor has it that this officer is in the pocket of Darga the Hutt, and that his participation in the tournament is merely a cover-up for a clandestine meeting between them. If the heroes can infiltrate the card game, they might have a chance to question the Imperial officer or Darga’s agent about the Hutt’s whereabouts—but first they must get into the game. The tournament takes place and, if the heroes do well, they find themselves face-to-face with Darga’s agent.
The heroes also discover that the reason for the officer’s visit was not only to play in the tournament but also to deliver payment for the biggest shipment of Tibanna gas yet. In addition, the payment for the gas is unusual as well: the officer brought an entire transport ship full of slaves to trade to the Hutt. The vessel with the Tibanna gas was launched before the tournament started, and the slave ship remains in orbit, having been brought to the system earlier.
The heroes discover that Darga has been hiding in a hangar in the underside of Cloud City. When the heroes arrive, they face a combined force of Darga’s minions and a small detachment of Imperial stormtroopers. Darga makes a stand and engages the heroes in combat (or at least, his minions do, while the Hutt prods them from the back of the chamber). After Darga is defeated, the heroes learn that the Empire has set the cruiser carrying Tibanna gas on a collision course with the slave ship, eliminating the two biggest pieces of evidence of their deal, which has now gone sour thanks to the heroes’ intervention.
Fortunately, the heroes still have a chance to stop the collision. Inside the hangar are a number of brand-new Z-95 Headhunter starfighters and the Hutt\'s ship, the Glorious Chariot. The Glorious Chariot is a Luxury 3000 space yact, which was specially customized for Darga. The interior of the ship was once very nice, but is now in a severe state of disrepair and some parts can only be classified as "disgusting".
As the heroes reach low orbit, the heroes can see the Tibanna gas carrier blazing toward the slave ship. Unfortunately, the dagger-shaped form of a Star Destroyer appears out of hyperspace bearing down on the heroes. The heroes must race to destroy the ship carrying the Tibanna gas before it can crash into the slave ship, fending off TIE fighters at the same time.

_________________
Characters

Current Campaigns

More characters, campaigns and other things


Top
 Profile  
 
 Post subject: Echoes of the Jedi - Adventure 4
PostPosted: Sun Jun 07, 2009 11:20 am 
Offline
Administrator
Administrator
User avatar

Joined: Wed Feb 18, 2009 12:24 am
Posts: 1302
Location: Columbus Ohio
Blog: View Blog (8)
Bidden by Master Denia the heroes are sent to the planet Almas, in the Cularin system, to retrieve an ancient holocron from the ruins of
the Jedi academy that once stood there. However before they can pass through the dust cloud surrounding the system the heroes had to infiltrate an Imperial R&D facility. En route to Almas they are attacked by pirates, and eventually they make their way down to the surface of the
planet. Delving deep into the ruined academy, they fight off evil dark side creatures, zealous followers of an ancient Sith lord, monstrous beasts, and the crumbling ruins of the academy itself. Finally they encounter Inquisitor Draco, who has fallen strongly under the sway of an
evil Sith holocron gatekeeper. After doing battle with Draco, the heroes recover the holocron and escape the collapsing academy, returning with the artifact to the Resurgence.

_________________
Characters

Current Campaigns

More characters, campaigns and other things


Top
 Profile  
 
 Post subject: Re: Campaign Synopsis
PostPosted: Sun Aug 23, 2009 1:44 pm 
Offline
Administrator
Administrator
User avatar

Joined: Wed Feb 18, 2009 12:24 am
Posts: 1302
Location: Columbus Ohio
Blog: View Blog (8)
Synopsis to Episode V: The First to Strike <-- link

_________________
Characters

Current Campaigns

More characters, campaigns and other things


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  

Support the site:


Facebook Twiiter
Copyright © 2007 Galactic Campaigns
DivineBlack by Darthorx
Updated by phpBBservice.nl
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group