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 Post subject: House Rule Discussion
PostPosted: Thu Apr 10, 2008 11:40 pm 
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Here we can discuss implementation of new house rules or the ones that are already in place. (They can be found in the "Game Information" section of the website.)
I am up to testing out any rules as long as the rest of the party agrees.

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 Post subject: Re: House Rull discussion
PostPosted: Thu Apr 10, 2008 11:50 pm 
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I was looking over my ruling about ammo and natural ones in combat and it came to my attention that it should perhaps take longer for a Jedi to reset his lightsaber energy. (since the energy cells on lightsabers are integrated into the weapon it would be a complete pain to remove and replace). Since Jedi do not need to purchase additional energy cells it means they need to spend less credits making the lightsaber a more desirable weapon IMO.

With this in mind, I propose the following change in the hopes of balancing things out:
Quote:
It will require two swift actions on the players next turn to readjust the power settings on the lightsaber.

In place currently is as follows:
Quote:
Since ammo is not being kept track of, use the following rule instead: When a natural 1 is rolled on an attack roll when using a weapon which contains a power cell or pack, then the weapon has become jammed or shorts out and the power source must be replaced as a move action next round. This also includes any melee weapon, only lightsabers do not need a replacement. Instead it takes a move action to readjust the power settings and turn it back on.

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 Post subject: Re: House Rule Discussion
PostPosted: Wed Apr 23, 2008 7:31 pm 
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I\'ve been considering this House Rule for sometime:
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Maiming Foes (Official Optional Rule)
A character may attempt to cripple an opponent instead of killing him. To do so, the character must declare his intent ahead of time and make an attack at a –5 penalty and deals half damage on a successful attack. Should the resulting attack take his foe to 0 hit points while still overcoming his threshold (effectively killing him) the target is instead maimed in some manner, but otherwise alive (see the Severing Strike talent).

This is similar to the dueling rules I used to use which I got from the Power of the Jedi Sourcebook (p44) only instead of -4 it\'s -5.
Please tell me how you feel about this ruling and whether you would like it instituted.

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 Post subject: Re: House Rule Discussion
PostPosted: Thu Apr 24, 2008 7:51 pm 
I think the house rules seem fair so far. :) There needs to be a provision for not ending a fight with death.


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 Post subject: Re: House Rule Discussion
PostPosted: Mon Jun 09, 2008 7:32 pm 
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I posted a new house rule up on the website. Can be accessed by [url=http://dod.swrpgrc.com:hy8a4qd8]clicking here[/url:hy8a4qd8] and then going to "Game Info" > "House Rules". It is at the bottom of the list.

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 Post subject: Re: House Rule Discussion
PostPosted: Sun Feb 22, 2009 2:40 pm 
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I have added some new rules to the House Rule page.
Please let me know what you think or if there are any other rules that have come out in the new source books you feel needs some adjustment.
Quote:
Rules changes:
    Block and Deflect are now combined. Take cumulative for each block and deflect action. Talents such as Riposte and Redirect Shot are still taken individually.
    Riposte (KotOR p25) - As a reaction once per round instead of once per encounter.
    Improved Riposte and Improved Redirect (KotOR p39) - Once per encounter not once per turn
    Followers (CW p33) - If these rules become to unbalancing for the game play experience they will be modified.
  • Force Points: 1 per level (similar to Destiny points) they are not lost when the follower is leveled. They can only be used by the follower.
  • Hit Points: (10 + con) x heroic level
  • Ability Scores: Start at 10 as normal and spend an additional 5 points to increase on abilities. A follower will then gain 1 ability increase at levels 4, 8, 12, etc.
  • Talents and Feats: Followers do no gain talents unless specified by the follower's template or from talents taken by the hero. They do not gain bonus feats from their species, even if they would normally gain one. They go however gain feats as normal at levels 1, 3, 6, etc. All followers gain the Weapon Proficiency (simple weapons) feat.
  • Skills: Followers gain skills as per their template and an additional 1 + int (min 1) which will be chosen from the non heroic class (CORE 278
  • Follower Actions -
    Followers continue to follow orders rather than constantly require them (For instance, your guards are ordered to combine fire with you, they continue to do so when you attack until ordered to do something else or the target is downed). Also, unless otherwise specified, orders effect all of your followers. Orders can also be allowed to come from other players if the character orders it.

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