House Rules* When multiclassing, if going from one class to another that uses the 3/4th BAB scale, you do not have to start over. BAB for such levels is treated as total character levels with 3/4th BAB.
* Block/Deflect can be used against a critical to take normal damage. The Use the Force check must meet or beat the total attack roll.
* When using Force powers which requires a standard action or full-round action in combat; allies of the target, if adjacent, may make an Attack of Opportunity against the Force user if one has not been take already by the ally that round. The target, however, may not make an Attack of Opportunity against the Force user.
Example: If Jedi Knight Juda Lurn attempted to use Force Grip on a Captain of the Guard (who is 4 squares away) while Juda was flanked by two of the guards, both guards would get an AoO on the Jedi. However, if Juda attempted to Force Grip one of the two guards, the other guard would get an AoO, but the victim of the Force Grip would not.
* Since ammo is not being kept track of, use the following rule instead: When a natural 1 is rolled on an attack roll when using a weapon which contains a power cell or pack, then the weapon has become jammed or shorts out and the power source must be replaced as a move action next round. This also includes any melee weapon, only lightsabers do not need a replacement. Instead it takes two swift actions next round to readjust the power settings and turn it back on.
It is thus assumed that during down time a character has recharged his power pack or energy cell, or replaced a used one.
* Retraining: (Notify GM when retraining and my be subject to scrutiny; in character reason for Retraining will be needed/requested) Sometimes you make decisions when you create or advance your character that you later regret. Perhaps a talent you chose isn't working with your character concept, or a feat never comes into play the way you anticipated.
Every time you gain a level, you can retrain your character: change one feat, talent, or skill selection you made previously. You can make only one change at each level.
* Feat: You can replace a feat with another feat. You must meet the prerequisites of the new feat. You can’t replace a feat if it’s a prerequisite for any other attribute you have. If you choose to replace a feat you gained as a class bonus, you must replace it with a feat from the bonus feat list for that class.
* Talent: You can replace a talent with another talent from the same class. You must meet any prerequisites for that talent and you can't replace the talent of it is a prerequisite for another attribute.
* Skill: You can replace a trained skill with another trained skill from your class list. You can’t replace a skill if it’s required for any other attribute you have.